1 Quick Start
2 Examples
2.1 Falling ball
3 Running js-vm
run-in-browser
create-zip-package
4 We Scheme
5 Jsworld
big-bang
to-draw
stop-when
on-tick
on-key
key=?
to-draw-page
5.1 Jsworld Types
5.2 HTML user interface constructors
js-div
js-p
js-button
js-text
js-input
js-img
js-select
6 Images
image?
image=?
circle
nw: rectangle
rectangle
triangle
ellipse
line
text
image-url
star
empty-scene
place-image
overlay
overlay/ xy
underlay
underlay/ xy
put-pinhole
image-width
image-height
make-color
color-red
color-green
color-blue
6.1 Available colors
7 Implementing Javascript Modules
7.1 Module Implementation in Javascript
7.2 Conditional Module Implmentation in javascript
8 Foreign Function Interface
9 Base language
Version: 5.0.1

js-vm: Javascript virtual machine for Racket

Danny Yoo <[email protected]>

js-vm provides tools to develop Racket programs that run in Javascript. It provides a Javascript runtime that interprets Racket bytecode, functions for building and testing packages of translated code, and libraries to use features of a web-browser’s environment.

This project is intimately related with Moby Scheme, as Moby Scheme uses js-vm as its underlying runtime.

1 Quick Start

To make sure js-vm is working, save the following program as "test.rkt" in some working directory.
  #lang planet dyoo/js-vm:1:4
  (printf "hello world\n")
  (check-expect (* 3 4 5) 60)
  (current-seconds)
  (image-url "http://racket-lang.org/logo.png")
  (check-expect (big-bang 0
                          (on-tick add1 1)
                          (stop-when (lambda (x) (= x 10))))
     10)
  "last line"

This program is in a language that has been enriched with Javascript-specific functions. It can be partially evaluated in plain Racket, but evaluation will halt at the call to image-url because image-url constructs a image DOM element and needs to run in an Javascript context.

Once the program is saved, create a new file called "run.rkt" in the same working directory with the following contents:

  #lang racket
  (require (planet dyoo/js-vm:1:4))
  (run-in-browser "test.rkt")
  (read-line)

When this program is executed, run-in-browser will take "test.rkt" and translate it to run on the browser; a temporary web-server will opened and your browser’s window will open with the running program.

Finally, you can create zip packages by using create-zip-package. For example, modify "run.rkt" to be:

  #lang racket
  (require dyoo/js-vm:1:4)
  (create-zip-package "test.rkt" "test.zip")

2 Examples

2.1 Falling ball

  #lang planet dyoo/js-vm:1:4
  ; Simple falling ball example. A red ball falls down the screen
  ; until hitting the bottom.
  (define-struct world (radius y))
  
  ; The dimensions of the screen:
  (define WIDTH 320)
  (define HEIGHT 480)
  
  ; The radius of the red circle.
  (define RADIUS 15)
  
  ; The world is the distance from the top of the screen.
  (define INITIAL-WORLD (make-world RADIUS 0))
  
  ; tick: world -> world
  ; Moves the ball down.
  (define (tick w)
  (make-world RADIUS (+ (world-y w) 5)))
  
  
  ; hits-floor?: world -> boolean
  ; Returns true when the distance reaches the screen height.
  (define (hits-floor? w)
  (>= (world-y w) HEIGHT))
  
  ; We have some simple test cases.
  (check-expect (hits-floor? (make-world RADIUS 0)) false)
  (check-expect (hits-floor? (make-world RADIUS HEIGHT)) true)
  
  ; render: world -> scene
  ; Produces a scene with the circle at a height described by the world.
  (define (render w)
  (place-image (circle RADIUS "solid" "red") (/ WIDTH 2) (world-y w)
               (empty-scene WIDTH HEIGHT)))
  
  ; Start up a big bang, 15 frames a second.
  (check-expect (big-bang INITIAL-WORLD
                  (on-tick tick 1/15)
                  (to-draw render)
                  (stop-when hits-floor?))
     (make-world 15 480))

3 Running js-vm

 (require (planet dyoo/js-vm:1:4))
(run-in-browser input-file)  void
  input-file : path-string?
Consumes the given program, translates it so it can run on the browser, and brings up the default browser.

At the moment, js-vm currently supports programs written in the (planet dyoo/js-vm:1:4/lang/wescheme) and (planet dyoo/js-vm:1:4/lang/base) languages; further development on js-vm will work toward supporting modules written in full Racket. require should work as long as the required modules, too, are in the supported languages.

(create-zip-package input-file    
  output-zip-file)  void
  input-file : path-string?
  output-zip-file : path-string?
Consumes the given program, translates it so it can run on the browser, and writes out a zip archive to the given path. If the output file already exists, overwrites it. This zip file can be unpacked and served on any standard web server.

4 WeScheme

 (require (planet dyoo/js-vm:1:4/lang/wescheme))
The language here acts as a kind of “Pretty Big” language, and is the language used when planet dyoo/js-vm:1:4 is the module language.

It provides the bindings from (planet dyoo/js-vm:1:4/lang/base), (planet dyoo/js-vm:1:4/lang/posn), (planet dyoo/js-vm:1:4/image/image), (planet dyoo/js-vm:1:4/jsworld/jsworld), and (planet dyoo/js-vm:1:4/check-expect/check-expect). It also adds open-image-url and js-big-bang as aliases for image-url and big-bang respectively.

5 Jsworld

jsworld provides a world programming library that allows simple animation and games, as well as reactive HTML graphical user interfaces.

 (require (planet dyoo/js-vm:1:4/jsworld/jsworld))

(big-bang a-world handlers ...)  world
  a-world : world
  handlers : handler
Starts a reactive computation with big-bang. The rest of the arguments hook into the reactive computation.

By default, the page that’s displayed contains a rendering of the world value. In the presence of an to-draw or to-draw-page handler, big-bang will show a customized view.

The majority of the handlers register different stimuli that can trigger changes to the world. One instance is on-tick, which registers a function to update the world on a clock tick.

When the big-bang computation terminates through a stop-when, the final world is returned as its value.

(to-draw hook)  handler
  hook : (world -> scene)
For simple applications, to-draw is sufficient to draw a scene onto the display. The following program shows a ball falling down a scene.

  #lang planet dyoo/js-vm:1:4
  (define WIDTH 320)
  (define HEIGHT 480)
  (define RADIUS 15)
  
  (define INITIAL-WORLD 0)
  
  (define (tick w)
  (+ w 5))
  
  (define (hits-floor? w)
  (>= w HEIGHT))
  
  (check-expect (hits-floor? 0) false)
  (check-expect (hits-floor? HEIGHT) true)
  
  (define (render w)
  (place-image (circle RADIUS "solid" "red") (/ WIDTH 2) w
               (empty-scene WIDTH HEIGHT)))
  
  (big-bang INITIAL-WORLD
    (on-tick tick 1/15)
    (to-draw render)
    (stop-when hits-floor?))

(stop-when stop?)  handler?
  stop? : (world -> boolean)
When the world should be stopped – when stop? applied to the world produces true – then the big-bang terminates.

The program:
  #lang planet dyoo/js-vm:1:4
  (define (at-ten x)
  (>= x 10))
  
  (big-bang 0
    (on-tick add1 1)
    (stop-when at-ten))
counts up to ten and then stops.

(on-tick world-updater [delay])  handler?
  world-updater : (world -> world)
  delay : number? = 1/20
Produces a handler that responds to clock ticks. By default, every tick comes every 1/20’th of a second.

(on-key world-updater)  handler?
  world-updater : (world key? -> world)
Produces a handler that responds to key events.

(key=? key1 key2)  boolean?
  key1 : key?
  key2 : key?
Produces true if key1 is equal to key2.

(to-draw-page to-dom to-css)  handler
  to-dom : (world -> (DOM-sexp))
  to-css : (world -> (CSS-sexp))
One of the main handlers to big-bang is to-draw-page, which controls how the world is rendered on screen. The first argument computes a rendering of the world as a DOM tree, and the second argument computes that tree’s styling.

5.1 Jsworld Types

A dom-sexp describes the structure of a web page:

  dom-sexp = (list dom-element dom-sexp ...)

a css-sexp describes the structure of a page’s styling:

  css-sexp = 
(listof (cons (or dom-element string)
              (listof attrib)))

An attrib is a:
  attrib = (list string string)

Each of the dom-elements can take in an optional attribute list to assign to the new dom element; the common useful attribute is a key-value binding for an "id", which can be used to identify an element in the css-drawing function.

Here are examples of a dom-expr and a css-sexp.
  (define a-dom-sexp (list (js-div '(("id" "main-div")))
                           (list (js-text "Hello world"))))
  
  (define a-css-sexp (list (list "main-div"
                                 (list "background" "white")
                                 (list "font-size" "40px"))))

5.2 HTML user interface constructors

Here are the dom-element constructors.

(js-div [attribs])  dom-element?
  attribs : (listof attrib?) = '()
Constructs a div element.

(js-p [attribs])  dom-element?
  attribs : (listof attrib?) = '()
Constructs a paragraph element.

(js-button world-update-f [attribs])  dom-element
  world-update-f : (world -> world)
  attribs : (listof attrib) = '()
Constructs a button. When the button is pressed, the world is updated through world-update-f.

The following example counts how many times a button has been clicked.
  #lang planet dyoo/js-vm:1:4
  (define (press w)
  (add1 w))
  
  (define (draw w)
  (list (js-div)
        (list (js-button press) (list (js-text "Press me")))
        (list (js-text (format "Button presses: ~a" w)))))
  
  (define (draw-css w)
  '())
  
  (big-bang 0
   (to-draw-page draw draw-css))

(js-text text)  dom-element
  text : string?
Constructs regular text.

(js-input type world-update-f [attribs])  dom-element
  type : string
  world-update-f : 
(or/c (world string -> world)
      (world boolean -> world))
  attribs : (listof attrib) = '()
Creates an input form element. The types that are currently supported are:
  • "text"

  • "password"

  • "checkbox"

When the user changes the content of the form element, the runtime uses world-update-f to update the world. If the type is either "text" or "password", then the string value of the element will be passed as the second argument to it. If type is "checkbox", a boolean representing the checked status of the element will be passed to it.

The example below has a single text input form element, which allows the user to enter some value.
  #lang planet dyoo/js-vm:1:4
  (define (refresh w form-val)
  form-val)
  
  (define input-node
  (js-input "text" refresh '(("id" "myname"))))
  
  (define (draw w)
  (list (js-div)
        (list (js-div) (list (js-text (format "I see: ~s~n" w))))
        (list (js-div) (list input-node))))
  
  
  (define (draw-css w)
  '())
  
  (big-bang ""
   (to-draw-page draw draw-css))

The example below uses a checkbox to select among three elements:
  #lang planet dyoo/js-vm:1:4
  (define (make-ingredient-checkbox-sexp ingredient)
  (local [(define (on-check w v)
  (cond
    [v
     (cons ingredient w)]
    [else
     (remove ingredient w)]))]
  (list (js-div)
        (list (js-text ingredient))
        (list (js-input "checkbox"
                        on-check
                        `(("value" ,ingredient)))))))
  
  (define c1 (make-ingredient-checkbox-sexp "mushrooms"))
  (define c2 (make-ingredient-checkbox-sexp "green peppers"))
  (define c3 (make-ingredient-checkbox-sexp "olives"))
  
  (define (draw w)
  (list (js-div)
        c1
        c2
        c3
        (list (js-text (format "The world is: ~s" w)))))
  
  (define (draw-css w)
  '())
  
  (big-bang '()
   (to-draw-page draw draw-css))

(js-img url [attribs])  dom-element
  url : string
  attribs : (listof attrib) = '()
Creates an image element.

(js-select options world-update-f [attribs])  dom-element
  options : (listof string?)
  world-update-f : (world string -> world)
  attribs : (listof attrib) = '()
Constructs a select element with the given options. Whenever a new option is selected, the world-update-f function is called to get the new world.

The example below has a select with five elements.
  #lang planet dyoo/js-vm:1:4
  (define (select-house w an-option)
  an-option)
  
  (define a-select-element
  (js-select (list ""
                   "Gryffindor"
                   "Hufflepuff"
                   "Ravenclaw"
                   "Slytherin")
   select-house))
  
  (define (draw w)
  (list (js-div)
        (list a-select-element)
        (list (js-text (format "House: ~a" w)))))
  
  (define (draw-css w)
  '())
  
  (big-bang ""
   (to-draw-page draw draw-css))

6 Images

 (require (planet dyoo/js-vm:1:4/image/image))
The contents of this module need to run in a Javascript context.

This module provides functions for creating images. The design of the library is meant to follow 2htdp/image.

(image? x)  boolean?
  x : any/c
Produces #t if x is an image, and #f otherwise.

(image=? x y)  boolean?
  x : any/c
  y : any/c
Produces #t if x is the same image as y.

(circle radius style color)  image?
  radius : nonnegative-real?
  style : (one-of/c 'solid 'outline)
  color : color?
Produces a circle image with the given radius, style, and color.

(nw:rectangle width height style color)  image?
  width : number?
  height : number?
  style : (one-of/c 'solid 'outline)
  color : color?
Produces a rectangle whose pinhole is at the upper left corner.

(rectangle width height style color)  image?
  width : number?
  height : number?
  style : (one-of/c 'solid 'outline)
  color : color?
Produces a rectangle whose pinhole is at its center.

Produces a triangle.

(ellipse)  image?

(line)  image?
Creates a line.

(text message size color)  image?
  message : string?
  size : number?
  color : color?
Creates a text image.

(image-url url)  image?
  url : string?
Reads in the image at the provided url and produces an image of its contents.

(star)  image?
Creates a star image

(empty-scene width height)  image?
  width : number?
  height : number?
Produces an empty scene with a border.

(place-image x y an-image background)  image?
  x : number?
  y : number?
  an-image : image?
  background : image?
Places an-image on top of background at the given x, y coordinate.

(overlay img1 img2 ...)  image?
  img1 : image?
  img2 : image?
(overlay/xy img1 x y img2)  image?
  img1 : image?
  x : real?
  y : real?
  img2 : image?
(underlay img1 img2 ...)  image?
  img1 : image?
  img2 : image?
(underlay/xy img1 x y img2)  image?
  img1 : image?
  x : real?
  y : real?
  img2 : image?

(put-pinhole img x y)  image?
  img : image?
  x : real?
  y : real?

(image-width an-image)  number?
  an-image : image?
Produces the width of an image.
(image-height an-image)  number?
  an-image : image?
Produces the height of an image.

Colors can be specified either by an RGB color structure, or by string name. Both are described now.

(make-color red green blue)  color
  red : number?
  green : number?
  blue : number?
Produces a color with the given RGB triplet.

(color-red c)  number
  c : color?
Selects the red part of the color.
(color-green c)  number
  c : color?
Selects the green part of the color.
(color-blue c)  number
  c : color?
Selects the blue part of the color.

6.1 Available colors

Here is a complete list of the strings that image will recognize as colors.
  • "orange"

  • "red"

  • "orangered"

  • "tomato"

  • "darkred"

  • "red"

  • "firebrick"

  • "crimson"

  • "deeppink"

  • "maroon"

  • "indian red"

  • "indianred"

  • "medium violet red"

  • "mediumvioletred"

  • "violet red"

  • "violetred"

  • "lightcoral"

  • "hotpink"

  • "palevioletred"

  • "lightpink"

  • "rosybrown"

  • "pink"

  • "orchid"

  • "lavenderblush"

  • "snow"

  • "chocolate"

  • "saddlebrown"

  • "brown"

  • "darkorange"

  • "coral"

  • "sienna"

  • "orange"

  • "salmon"

  • "peru"

  • "darkgoldenrod"

  • "goldenrod"

  • "sandybrown"

  • "lightsalmon"

  • "darksalmon"

  • "gold"

  • "yellow"

  • "olive"

  • "burlywood"

  • "tan"

  • "navajowhite"

  • "peachpuff"

  • "khaki"

  • "darkkhaki"

  • "moccasin"

  • "wheat"

  • "bisque"

  • "palegoldenrod"

  • "blanchedalmond"

  • "medium goldenrod"

  • "mediumgoldenrod"

  • "papayawhip"

  • "mistyrose"

  • "lemonchiffon"

  • "antiquewhite"

  • "cornsilk"

  • "lightgoldenrodyellow"

  • "oldlace"

  • "linen"

  • "lightyellow"

  • "seashell"

  • "beige"

  • "floralwhite"

  • "ivory"

  • "green"

  • "lawngreen"

  • "chartreuse"

  • "green yellow"

  • "greenyellow"

  • "yellow green"

  • "yellowgreen"

  • "medium forest green"

  • "olivedrab"

  • "mediumforestgreen"

  • "dark olive green"

  • "darkolivegreen"

  • "darkseagreen"

  • "lime"

  • "dark green"

  • "darkgreen"

  • "lime green"

  • "limegreen"

  • "forest green"

  • "forestgreen"

  • "spring green"

  • "springgreen"

  • "medium spring green"

  • "mediumspringgreen"

  • "sea green"

  • "seagreen"

  • "medium sea green"

  • "mediumseagreen"

  • "aquamarine"

  • "lightgreen"

  • "pale green"

  • "palegreen"

  • "medium aquamarine"

  • "mediumaquamarine"

  • "turquoise"

  • "lightseagreen"

  • "medium turquoise"

  • "mediumturquoise"

  • "honeydew"

  • "mintcream"

  • "royalblue"

  • "dodgerblue"

  • "deepskyblue"

  • "cornflowerblue"

  • "steel blue"

  • "steelblue"

  • "lightskyblue"

  • "dark turquoise"

  • "darkturquoise"

  • "cyan"

  • "aqua"

  • "darkcyan"

  • "teal"

  • "sky blue"

  • "skyblue"

  • "cadet blue"

  • "cadetblue"

  • "dark slate gray"

  • "darkslategray"

  • "lightslategray"

  • "slategray"

  • "light steel blue"

  • "lightsteelblue"

  • "light blue"

  • "lightblue"

  • "powderblue"

  • "paleturquoise"

  • "lightcyan"

  • "aliceblue"

  • "azure"

  • "medium blue"

  • "mediumblue"

  • "darkblue"

  • "midnight blue"

  • "midnightblue"

  • "navy"

  • "blue"

  • "indigo"

  • "blue violet"

  • "blueviolet"

  • "medium slate blue"

  • "mediumslateblue"

  • "slate blue"

  • "slateblue"

  • "purple"

  • "dark slate blue"

  • "darkslateblue"

  • "darkviolet"

  • "dark orchid"

  • "darkorchid"

  • "mediumpurple"

  • "cornflower blue"

  • "medium orchid"

  • "mediumorchid"

  • "magenta"

  • "fuchsia"

  • "darkmagenta"

  • "violet"

  • "plum"

  • "lavender"

  • "thistle"

  • "ghostwhite"

  • "white"

  • "whitesmoke"

  • "gainsboro"

  • "light gray"

  • "lightgray"

  • "silver"

  • "gray"

  • "dark gray"

  • "darkgray"

  • "dim gray"

  • "dimgray"

  • "black"

7 Implementing Javascript Modules

Warning: the material in this section is unstable and likely to change.

7.1 Module Implementation in Javascript

 (require (planet dyoo/js-vm:1:4/lang/js-impl/js-impl))
This module allows the definition of modules whose implementations are written in Javascript.

As an example, the following two files provide an implementation of double in Javascript:
  #lang planet dyoo/js-vm:1:4/js-impl
  (require-js "double.js")
  (provide double)

// double.js

EXPORTS['double'] =

    new types.PrimProc('double', 1, false, false, function(x) {

        return jsnums.multiply(x, 2)});

Any module implemented with (planet dyoo/js-vm:1:4/lang/js-impl/js-impl) will provide bindings that require a Javascript context.

7.2 Conditional Module Implmentation in javascript

 (require (planet dyoo/js-vm:1:4/lang/js-impl/js-conditional))

Any module implemented with (planet dyoo/js-vm:1:4/lang/js-conditional/js-conditional) can run either in a Racket or Javascript context.

8 Foreign Function Interface

 (require (planet dyoo/js-vm:1:4/ffi/ffi))
The contents of this module need to run in a Javascript context.

9 Base language

 (require (planet dyoo/js-vm:1:4/lang/base))
This provides the basic set of bindings for js-vm programs, including the bindings from ASL and some from regular Racket. These include the following:
  • define

  • define-struct

  • if

  • cond

  • else

  • case

  • quote

  • unquote

  • unquote-splicing

  • lambda

  • case-lambda

  • let

  • let*

  • letrec

  • letrec-values

  • local

  • quasiquote

  • begin

  • begin0

  • set!

  • and

  • or

  • when

  • unless

  • require

  • for-syntax

  • define-for-syntax

  • begin-for-syntax

  • prefix-in

  • only-in

  • provide

  • planet

  • all-defined-out

  • all-from-out

  • except-out

  • rename-out

  • define-syntax

  • let/cc

  • with-continuation-mark

  • true

  • false

  • pi

  • e

  • empty

  • eof

  • null

  • shared

  • with-handlers

  • write

  • display

  • newline

  • current-print

  • current-continuation-marks

  • continuation-mark-set->list

  • for-each

  • make-thread-cell

  • make-struct-type

  • make-struct-field-accessor

  • make-struct-field-mutator

  • struct-type?

  • struct-constructor-procedure?

  • struct-predicate-procedure?

  • struct-accessor-procedure?

  • struct-mutator-procedure?

  • procedure-arity

  • procedure-arity-includes?

  • make-arity-at-least

  • arity-at-least?

  • arity-at-least-value

  • apply

  • values

  • call-with-values

  • compose

  • current-inexact-milliseconds

  • current-seconds

  • not

  • void

  • random

  • sleep

  • identity

  • raise

  • error

  • make-exn

  • make-exn:fail

  • make-exn:fail:contract

  • make-exn:fail:contract:arity

  • make-exn:fail:contract:variable

  • make-exn:fail:contract:divide-by-zero

  • exn-message

  • exn-continuation-marks

  • exn?

  • exn:fail?

  • exn:fail:contract?

  • exn:fail:contract:arity?

  • exn:fail:contract:variable?

  • exn:fail:contract:divide-by-zero?

  • *

  • -

  • +

  • =

  • =~

  • /

  • sub1

  • add1

  • <

  • >

  • <=

  • >=

  • abs

  • quotient

  • remainder

  • modulo

  • max

  • min

  • gcd

  • lcm

  • floor

  • ceiling

  • round

  • numerator

  • denominator

  • expt

  • exp

  • log

  • sin

  • cos

  • tan

  • asin

  • acos

  • atan

  • sinh

  • cosh

  • sqr

  • sqrt

  • integer-sqrt

  • make-rectangular

  • make-polar

  • real-part

  • imag-part

  • angle

  • magnitude

  • conjugate

  • sgn

  • inexact->exact

  • exact->inexact

  • number->string

  • string->number

  • procedure?

  • pair?

  • cons?

  • empty?

  • null?

  • undefined?

  • immutable?

  • void?

  • symbol?

  • string?

  • char?

  • boolean?

  • vector?

  • struct?

  • eof-object?

  • bytes?

  • byte?

  • number?

  • complex?

  • real?

  • rational?

  • integer?

  • exact?

  • inexact?

  • odd?

  • even?

  • zero?

  • positive?

  • negative?

  • box?

  • hash?

  • eq?

  • eqv?

  • equal?

  • equal~?

  • false?

  • boolean=?

  • symbol=?

  • cons

  • car

  • cdr

  • caar

  • cadr

  • cdar

  • cddr

  • caaar

  • caadr

  • cadar

  • cdaar

  • cdadr

  • cddar

  • caddr

  • cdddr

  • cadddr

  • rest

  • first

  • second

  • third

  • fourth

  • fifth

  • sixth

  • seventh

  • eighth

  • length

  • list?

  • list

  • list*

  • list-ref

  • list-tail

  • append

  • reverse

  • map

  • andmap

  • ormap

  • memq

  • memv

  • member

  • memf

  • assq

  • assv

  • assoc

  • remove

  • filter

  • foldl

  • foldr

  • quicksort

  • sort

  • argmax

  • argmin

  • build-list

  • box

  • box-immutable

  • unbox

  • set-box!

  • make-hash

  • make-hasheq

  • hash-set!

  • hash-ref

  • hash-remove!

  • hash-map

  • hash-for-each

  • make-string

  • replicate

  • string

  • string-length

  • string-ref

  • string=?

  • string-ci=?

  • string<?

  • string>?

  • string<=?

  • string>=?

  • string-ci<?

  • string-ci>?

  • string-ci<=?

  • string-ci>=?

  • substring

  • string-append

  • string->list

  • list->string

  • string-copy

  • string->symbol

  • symbol->string

  • format

  • printf

  • string->int

  • int->string

  • explode

  • implode

  • string-alphabetic?

  • string-ith

  • string-lower-case?

  • string-numeric?

  • string-upper-case?

  • string-whitespace?

  • build-string

  • string->immutable-string

  • string-set!

  • string-fill!

  • make-bytes

  • bytes

  • bytes->immutable-bytes

  • bytes-length

  • bytes-ref

  • bytes-set!

  • subbytes

  • bytes-copy

  • bytes-fill!

  • bytes-append

  • bytes->list

  • list->bytes

  • bytes=?

  • bytes<?

  • bytes>?

  • make-vector

  • vector

  • vector-length

  • vector-ref

  • vector-set!

  • vector->list

  • list->vector

  • build-vector

  • char=?

  • char<?

  • char>?

  • char<=?

  • char>=?

  • char-ci=?

  • char-ci<?

  • char-ci>?

  • char-ci<=?

  • char-ci>=?

  • char-alphabetic?

  • char-numeric?

  • char-whitespace?

  • char-upper-case?

  • char-lower-case?

  • char->integer

  • integer->char

  • char-upcase

  • char-downcase

  • call-with-current-continuation

  • call/cc

  • call-with-continuation-prompt

  • abort-current-continuation

  • default-continuation-prompt-tag

  • make-continuation-prompt-tag

  • make-reader-graph

  • make-placeholder

  • placeholder-set!