1 Sound Control
play
stop
2 Sound I/ O
rs-read
rs-read/ clip
rs-read-frames
rs-read-sample-rate
rs-write
3 Rsound Manipulation
rsound
rs-frames
rsound-equal?
silence
rs-ith/ left
rs-ith/ right
clip
rs-append*
rs-overlay
rs-overlay*
assemble
rs-scale
4 Signals
sine-wave
sawtooth-wave
square-wave
dc-signal
mono-signal->rsound
signals->rsound
signal-play
fader
signal
signal-+ s
signal-*s
rsound->signal/ left
rsound->signal/ right
thresh/ signal
clip&volume
thresh
signal?
5 Visualizing Rsounds
rs-draw
rsound-fft-draw
vector-pair-draw/ magnitude
vector-draw/ real/ imag
6 RSound Utilities
make-harm3tone
make-tone
rsound-fft/ left
rsound-fft/ right
midi-note-num->pitch
fir-filter
iir-filter
7 Frequency Response
response-plot
poles&zeros->fun
8 Filtering
lpf/ dynamic
9 Single-cycle sounds
synth-note
synth-note/ raw
10 Stream-based Playing
play/ s
play/ s/ f
current-time/ s
11 Reporting Bugs

RSound: An Adequate Sound Engine for Racket

John Clements <[email protected]>

 (require (planet clements/rsound:3:=1))
This collection provides a means to represent, read, write, play, and manipulate sounds. It depends on the clements/portaudio package to provide bindings to the cross-platform `PortAudio’ library which appears to run on Linux, Mac, and Windows.
It represents all sounds internally as stereo 16-bit PCM, with all the attendant advantages (speed, mostly) and disadvantages (clipping).

Does it work on your machine? Try this example (and accept my apologies if I forget to update the version number):
(require (planet "main.rkt" ("clements" "rsound.plt" 2 9)))
 
(play ding)

A note about volume: be careful not to damage your hearing, please. To take a simple example, the sine-wave function generates a sine wave with amplitude 1.0. That translates into the loudest possible sine wave that can be represented. So please set your volume low, and be careful with the headphones. Maybe there should be a parameter that controls the clipping volume. Hmm.

1 Sound Control

These procedures start and stop playing sounds and loops.

(play rsound)  void?
  rsound : rsound?
Plays an rsound. Plays concurrently with an already-playing sound, if there is one.

(stop)  void
Stop all of the the currently playing sounds.

2 Sound I/O

These procedures read and write rsounds from/to disk.

The RSound library reads and writes WAV files only; this means fewer FFI dependencies (the reading & writing is done in Racket), and works on all platforms.

(rs-read path)  rsound?
  path : path-string?
Reads a WAV file from the given path, returns it as an rsound.

It currently has lots of restrictions (it insists on 16-bit PCM encoding, for instance), but deals with a number of common bizarre conventions that certain WAV files have (PAD chunks, extra blank bytes at the end of the fmt chunk, etc.), and tries to fail relatively gracefully on files it can’t handle.

Reading in a large sound can result in a very large value (~10 Megabytes per minute); for larger sounds, consider reading in only a part of the file, using rs-read/clip.

(rs-read/clip path start finish)  rsound?
  path : path-string?
  start : nonnegative-integer?
  finish : nonnegative-integer?
Reads a portion of a WAV file from a given path, starting at frame start and ending at frame finish.

It currently has lots of restrictions (it insists on 16-bit PCM encoding, for instance), but deals with a number of common bizarre conventions that certain WAV files have (PAD chunks, extra blank bytes at the end of the fmt chunk, etc.), and tries to fail relatively gracefully on files it can’t handle.

(rs-read-frames path)  nonnegative-integer?
  path : path-string?
Returns the number of frames in the sound indicated by the path. It parses the header only, and is therefore much faster than reading in the whole sound.

The file must be encoded as a WAV file readable with rsound-read.

(rs-read-sample-rate path)  number?
  path : path-string?
Returns the sample-rate of the sound indicated by the path. It parses the header only, and is therefore much faster than reading in the whole sound.

The file must be encoded as a WAV file readable with rs-read.

(rs-write rsound path)  void?
  rsound : rsound?
  path : path-string?
Writes an rsound to a WAV file, using stereo 16-bit PCM encoding. It overwrites an existing file at the given path, if one exists.

3 Rsound Manipulation

These procedures allow the creation, analysis, and manipulation of rsounds.

(struct rsound (data sample-rate)
  #:extra-constructor-name make-rsound)
  data : s16vector?
  sample-rate : nonnegative-number?
Represents a sound.

(rs-frames sound)  nonnegative-integer?
  sound : rsound?
Returns the length of a sound, in frames.

(rsound-equal? sound1 sound2)  boolean?
  sound1 : rsound?
  sound2 : rsound?
Returns #true when the two sounds are (extensionally) equal.

This procedure is necessary because s16vectors don’t natively support equal?.

(silence frames)  rsound?
  frames : nonnegative-integer?
Returns an rsound of length frames containing silence. This procedure is relatively fast.

(rs-ith/left rsound frame)  nonnegative-integer?
  rsound : rsound?
  frame : nonnegative-integer?
Returns the nth sample from the left channel of the rsound, represented as a number in the range -1.0 to 1.0.

(rs-ith/right rsound frame)  nonnegative-integer?
  rsound : rsound?
  frame : nonnegative-integer?
Returns the nth sample from the right channel of the rsound, represented as a number in the range -1.0 to 1.0.

(clip rsound start finish)  rsound?
  rsound : rsound?
  start : nonnegative-integer?
  finish : nonnegative-integer?
Returns a new rsound containing the frames in rsound from the startth to the finishth - 1. This procedure copies the required portion of the sound.

(rs-append* rsounds)  rsound?
  rsounds : (listof rsound?)
Returns a new rsound containing the given rsounds, appended sequentially. This procedure is relatively fast. All of the given rsounds must have the same sample-rate.

(rs-overlay rsound-1 rsound-2)  rsound?
  rsound-1 : rsound?
  rsound-2 : rsound?
Returns a new rsound containing the two sounds played simultaneously. Note that unless both sounds have amplitudes less that 0.5, clipping or wrapping is likely.

(rs-overlay* rsounds)  rsound?
  rsounds : (listof rsound?)
Returns a new rsound containing all of the sounds played simultaneously. Note that unless all of the sounds have low amplitudes, clipping or wrapping is likely.

(assemble assembly-list)  rsound?
  assembly-list : (listof (list/c rsound? nonnegative-integer?))
Returns a new rsound containing all of the given rsounds. Each sound begins at the frame number indicated by its associated offset. The rsound will be exactly the length required to contain all of the given sounds.

So, suppose we have two rsounds: one called ’a’, of length 20000, and one called ’b’, of length 10000. Evaluating

(rs-overlay* (list (list a 5000)
                       (list b 0)
                       (list b 11000)))

... would produce a sound of 21000 frames, where each instance of ’b’ overlaps with the central instance of ’a’.

(rs-scale scalar rsound)  rsound?
  scalar : nonnegative-number?
  rsound : rsound?
Scale the given sound by multiplying all of its samples by the given scalar.

4 Signals

A signal is a function mapping a frame number to a real number in the range -1.0 to 1.0. There are several built-in functions that produce signals.

(sine-wave frequency sample-rate)  signal?
  frequency : nonnegative-number?
  sample-rate : nonnegative-number?
Produces a signal representing a sine wave of the given frequency, of amplitude 1.0.

(sawtooth-wave frequency sample-rate)  signal?
  frequency : nonnegative-number?
  sample-rate : nonnegative-number?
Produces a signal representing a naive sawtooth wave of the given frequency, of amplitude 1.0. Note that since this is a simple -1.0 up to 1.0 sawtooth wave, it’s got horrible aliasing all over the spectrum.

(square-wave frequency sample-rate)  signal?
  frequency : nonnegative-number?
  sample-rate : nonnegative-number?
Produces a signal representing a naive square wave of the given frequency, of amplitude 1.0. Note that since this is a simple 1/-1 square wave, it’s got horrible aliasing all over the spectrum.

(dc-signal amplitude)  signal?
  amplitude : real?
Produces a constant signal at amplitude. Inaudible unless used to multiply by another signal.

In order to listen to them, you can transform them into rsounds, or play them directly:

(mono-signal->rsound frames signal)  rsound?
  frames : nonnegative-integer?
  signal : signal?
Builds a sound of length frames at the default sample-rate by calling signal with integers from 0 up to frames-1. The result should be an inexact number in the range -1.0 to 1.0. Values outside this range are clipped. Both channels are identical.

Here’s an example of using it:

(define samplerate 44100)
(define sr/inv (/ 1 samplerate))
 
(define (sig1 t)
  (* 0.1 (sin (* t 560 twopi sr/inv))))
 
(define r (mono-signal->rsound (* samplerate 4) sig1))
 
(play r)

Alternatively, we could use sine-wave to achieve the same result:

(define samplerate (default-sample-rate))
 
(define r (mono-signal->rsound (* samplerate 4) (scale 0.1 (sine-wave 560 samplerate))))
 
(play r)

(signals->rsound frames left-fun right-fun)  rsound?
  frames : nonnegative-integer?
  left-fun : signal?
  right-fun : signal?
Builds a stereo sound of length frames by calling left-fun and right-fun with integers from 0 up to frames-1. The result should be an inexact number in the range -1.0 to 1.0. Values outside this range are clipped.

(signal-play signal sample-rate?)  void?
  signal : signal?
  sample-rate? : positive-real?
Plays a (single-channel) signal. Halt playback using (stop).

(fader fade-samples)  signal?
  fade-samples : number?
Produces a signal that decays exponentially. After fade-samples, its value is 0.001. Inaudible unless used to multiply by another signal.

(signal proc args ...)  signal?
  proc : procedure?
  args : (listof any/c)
Produces a signal whose values are computed by calling proc with the current frame and the additional values args.

So, for instance, if we defined the function flatline as

(define (flatline t l)
  l)

... then (signal flatline 0.4) would produce the same result as (dc-signal 0.4).

There are also a number of functions that combine existing signals, called "signal combinators":

(signal-+s signals)  signal?
  signals : (listof signal?)
Produces the signal that is the sum of the input signals.

(signal-*s signals)  signal?
  signals : (listof signal?)
Produces the signal that is the product of the input signals.

We can turn an rsound back into a signal, using rsound->signal:

(rsound->signal/left rsound)  signal?
  rsound : rsound?
Produces the signal that corresponds to the rsound’s left channel, followed by endless silence. Ah, endless silence.

(rsound->signal/right rsound)  signal?
  rsound : rsound?
Produces the signal that corresponds to the rsound’s right channel, followed by endless silence. (The silence joke wouldn’t be funny if I made it again.)

(thresh/signal threshold signal)  signal?
  threshold : real-number?
  signal : signal?
Applies a threshold (see thresh, below) to a signal.

(clip&volume volume signal)  signal?
  volume : real-number?
  signal : signal?
Clips the signal to a threshold of 1, then multiplies by the given volume.

Where should these go?

(thresh threshold input)  real-number?
  threshold : real-number?
  input : real-number?
Produces the number in the range (- threshold) to threshold that is closest to input. Put differently, it “clips” the input at the threshold.

Finally, here’s a predicate. This could be a full-on contract, but I’m afraid of the overhead.

(signal? maybe-signal)  boolean?
  maybe-signal : any/c
Is the given value a signal? More precisely, is the given value a procedure whose arity includes 1?

5 Visualizing Rsounds

 (require (planet clements/rsound:3:=1/draw))

(rs-draw rsound    
  #:title title    
  [#:width width    
  #:height height])  void?
  rsound : rsound?
  title : string?
  width : nonnegative-integer? = 800
  height : nonnegative-integer? = 200
Displays a new window containing a visual representation of the sound as a waveform.

(rsound-fft-draw rsound    
  #:zoom-freq zoom-freq    
  #:title title    
  [#:width width    
  #:height height])  void?
  rsound : rsound?
  zoom-freq : nonnegative-real?
  title : string?
  width : nonnegative-integer? = 800
  height : nonnegative-integer? = 200
Draws an fft of the sound by breaking it into windows of 2048 samples and performing an FFT on each. Each fft is represented as a column of gray rectangles, where darker grays indicate more of the given frequency band.

(vector-pair-draw/magnitude left    
  right    
  #:title title    
  [#:width width    
  #:height height])  void?
  left : (vectorof complex?)
  right : (vectorof complex?)
  title : string?
  width : nonnegative-integer? = 800
  height : nonnegative-integer? = 200
Displays a new window containing a visual representation of the two vectors’ magnitudes as a waveform. The lines connecting the dots are really somewhat inappropriate in the frequency domain, but they aid visibility....

(vector-draw/real/imag vec    
  #:title title    
  [#:width width    
  #:height height])  void?
  vec : (vectorof complex?)
  title : string?
  width : nonnegative-integer? = 800
  height : nonnegative-integer? = 200
Displays a new window containing a visual representation of the vector’s real and imaginary parts as a waveform.

6 RSound Utilities

(make-harm3tone frequency    
  volume?    
  frames    
  sample-rate)  rsound?
  frequency : nonnegative-number?
  volume? : nonnegative-number?
  frames : nonnegative-integer?
  sample-rate : nonnegative-number?
Produces an rsound containing a semi-percussive tone of the given frequency, frames, and volume. The tone contains the first three harmonics of the specified frequency. This function is memoized, so that subsequent calls with the same parameters will return existing values, rather than recomputing them each time.

(make-tone pitch volume duration)  rsound?
  pitch : nonnegative-number?
  volume : nonnegative-number?
  duration : nonnegative-exact-integer?
given a pitch in Hz, a volume between 0.0 and 1.0, and a duration in frames, return the rsound consisting of a pure sine wave tone using the specified parameters.

(rsound-fft/left rsound)  (vectorof complex?)
  rsound : rsound?
Produces the complex-valued vector that represents the fourier transform of the rsound’s left channel. Since the FFT takes time N*log(N) in the size of the input, running this on rsounds with more than a few thousand frames is probably going to be slow, unless the number of frames is a power of 2.

(rsound-fft/right rsound)  (vectorof complex?)
  rsound : rsound?
Produces the complex-valued vector that represents the fourier transform of the rsound’s right channel. Since the FFT takes time N*log(N) in the size of the input, running this on rsounds with more than a few thousand frames is probably going to be slow, unless the number of frames is a power of 2

(midi-note-num->pitch note-num)  number?
  note-num : nonnegative-integer?
Returns the frequency (in Hz) that corresponds to a given midi note number. Here’s the top-secret formula: 440*2^((n-69)/12).

(fir-filter delay-lines)  procedure?
  delay-lines : (listof (list/c nonnegative-exact-integer? real-number?))
Given a list of delay times (in frames) and amplitudes for each, produces a function that maps signals to new signals where each frame is the sum of the current signal frame and the multiplied versions of the delayed input signals (that’s what makes it FIR).

So, for instance,

(fir-filter (list (list 13 0.4) (list 4 0.1)))

...would produce a filter that added the current frame to 4/10 of the input frame 13 frames ago and 1/10 of the input frame 4 frames ago.

(iir-filter delay-lines)  procedure?
  delay-lines : (listof (list/c nonnegative-exact-integer? real-number?))
Given a list of delay times (in frames) and amplitudes for each, produces a function that maps signals to new signals where each frame is the sum of the current signal frame and the multiplied versions of the delayed output signals (that’s what makes it IIR).

So, for instance,

(iir-filter (list (list 13 0.4) (list 4 0.1)))

...would produce a filter that added the current frame to 4/10 of the output frame 13 frames ago and 1/10 of the output frame 4 frames ago.

7 Frequency Response

 (require (planet clements/rsound:3:=1/frequency-response))
This module provides functions to allow the analysis of frequency response on filters specified either as transfer functions or as lists of poles and zeros. It assumes a sample rate of 44.1 Khz.

(response-plot poly dbrel min-freq max-freq)  void?
  poly : procedure?
  dbrel : real?
  min-freq : real?
  max-freq : real
Plot the frequency response of a filter, given its transfer function (a function mapping reals to reals). The dbrel number indicates how many decibels up the "zero" line should be shifted. The graph starts at min-freq Hz and goes up to max-freq Hz. Note that aliasing effects may affect the apparent height or depth of narrow spikes.

Here’s an example of calling this function on a 100-pole comb filter, showing the response from 10KHz to 11KHz:
(response-plot (lambda (z)
                 (/ 1 (- 1 (* 0.95 (expt z -100)))))
               30 10000 11000)

(poles&zeros->fun poles zeros)  procedure?
  poles : (listof real?)
  zeros : (listof real?)
given a list of poles and zeros in the complex plane, generate the corresponding transfer function.

Here’s an example of calling this function as part of a call to response-plot, for a filter with three poles and two zeros, from 0 Hz up to the nyquist frequency, 22.05 KHz:
(response-plot (poles&zeros->fun '(0.5 0.5+0.5i 0.5-0.5i) '(0+1i 0-1i))
               40
               0
               22050)

8 Filtering

 (require (planet clements/rsound:3:=1/filter))
This module provides a dynamic low-pass filter, among other things.

(lpf/dynamic control input)  signal?
  control : signal?
  input : signal?
The control signal must produce real numbers in the range 0.01 to 3.0. A small number produces a low cutoff frequency. The input signal is the audio signal to be processed. For instance, here’s a time-varying low-pass filtered sawtooth:

(define (control f) (+ 0.5 (* 0.2 (sin (* f 7.123792865282977e-05)))))
(define (sawtooth f) (/ (modulo f 220) 220))
 
(play (mono-signal->rsound 88200 (lpf/dynamic control sawtooth)))

9 Single-cycle sounds

 (require (planet clements/rsound:3:=1/single-cycle))
This module provides support for generating tones from single-cycle waveforms.
In particular, it comes with a library of 247 such waveforms, courtesy of Adventure Kid’s website. Used with permission. Thanks!

(synth-note family    
  spec    
  midi-note-number    
  duration)  rsound
  family : string?
  spec : number-or-path?
  midi-note-number : natural?
  duration : natural?
Given a family (currently either "main", "vgame", or "path"), a spec (a number in the first two cases), a midi note number and a duration in frames, produces an rsound. There’s a (non-configurable) envelope applied, too.

Example, playing sound #49 from the vgame package for a half-second at middle C:

(synth-note "vgame" 49 60 22010)

(synth-note/raw family    
  spec    
  midi-note-number    
  duration)  rsound
  family : string?
  spec : number-or-path?
  midi-note-number : natural?
  duration : natural?
Same as above, but no envelope is applied.

10 Stream-based Playing

 (require (planet clements/rsound:3:=1/stream-play))
RSound now provides functions whereby all played sounds use a single stream. This has the advantage of lower latency and avoids problems on Windows, where opening a new stream for each sound causes errors.

(play/s sound)  void
  sound : rsound?
Plays a given sound.

(play/s/f sound frame)  void
  sound : rsound?
  frame : natural?
Plays a given sound at a given (stream-relative) frame.

(current-time/s)  natural?
Returns the current stream-relative frame.

11 Reporting Bugs

For Heaven’s sake, report lots of bugs!