#lang racket
(require 2htdp/universe 2htdp/image racket/gui/base)
(define-struct sprite (x y dx dy image type energy))
(define-struct world (decor))
(define WIDTH 640)
(define HEIGHT 480)
(define DELTA 32)
(define ENERGY-BOMB 10)
(define ENERGY-FIRE 4)
(define IMAGE-GRASS (bitmap "medias/grass.png"))
(define IMAGE-ROCK (bitmap "medias/rock.png"))
(define IMAGE-BRICK (bitmap "medias/brick.png"))
(define (new-player d)
(make-decor d 1 (bitmap "medias/player.png") #t 'player 0))
(define (new-robot d)
(make-decor d 1 (bitmap "medias/robot.png") #t 'robot 0))
(define IMAGES-BOMB (list (bitmap "medias/bomb1.png") (bitmap "medias/bomb2.png")))
(define (image-fire f d)
(let ([dx (sprite-dx f)]
[dy (sprite-dy f)])
(cond
[(and (< dx 0) (= dy 0) (empty? (sprite-left f fire? d))) (bitmap "medias/fire-h-l.png")]
[(and (> dx 0) (= dy 0) (empty? (sprite-right f fire? d))) (bitmap "medias/fire-h-r.png")]
[(and (= dx 0) (< dy 0) (empty? (sprite-up f fire? d))) (bitmap "medias/fire-v-u.png")]
[(and (= dx 0) (> dy 0) (empty? (sprite-down f fire? d))) (bitmap "medias/fire-v-d.png")]
[(and (> (abs dx) 0) (= dy 0)) (bitmap "medias/fire-h.png")]
[(and (= dx 0) (> (abs dy) 0)) (bitmap "medias/fire-v.png")]
[else (bitmap "medias/fire-c.png")])))
(define IMAGE-BACKGROUND
(let ([column (apply above (make-list (quotient HEIGHT DELTA) IMAGE-GRASS))])
(apply beside (make-list (quotient WIDTH DELTA) column))))
(define (distance s1 s2)
(let ([x1 (sprite-x s1)]
[y1 (sprite-y s1)]
[x2 (sprite-x s2)]
[y2 (sprite-y s2)])
(sqrt (+ (sqr (- x2 x1)) (sqr (- y2 y1))))))
(define (bomb? s)
(equal? (sprite-type s) 'bomb))
(define (brick? s)
(equal? (sprite-type s) 'brick))
(define (rock? s)
(equal? (sprite-type s) 'rock))
(define (fire? s)
(equal? (sprite-type s) 'fire))
(define (player? s)
(equal? (sprite-type s) 'player))
(define (robot? s)
(equal? (sprite-type s) 'robot))
(define BORDER
(flatten (append
(for/list ([x (in-range 0 (+ WIDTH DELTA) DELTA)])
(list (make-sprite x 0 0 0 IMAGE-ROCK 'rock 0)
(make-sprite x HEIGHT 0 0 IMAGE-ROCK 'rock 0)))
(for/list ([y (in-range 0 (+ HEIGHT DELTA) DELTA)])
(list (make-sprite 0 y 0 0 IMAGE-ROCK 'rock 0)
(make-sprite WIDTH y 0 0 IMAGE-ROCK 'rock 0))))))
(define (search-sprite x y test decor)
(let ([distance (lambda (x y s)
(let ([x1 (sprite-x s)]
[y1 (sprite-y s)])
(sqrt (+ (sqr (- x x1)) (sqr (- y y1))))))])
(if (empty? decor)
'()
(if (empty? (first decor))
'()
(if (and (< (distance x y (first decor)) (/ DELTA 2)) (test (first decor)))
(first decor)
(search-sprite x y test (rest decor)))))))
(define (player d)
(if (empty? d)
'()
(if (equal? (sprite-type (first d)) 'player)
(first d)
(player (rest d)))))
(define (robot d)
(if (empty? d)
'()
(if (equal? (sprite-type (first d)) 'robot)
(first d)
(robot (rest d)))))
(define clone-sprite
(case-lambda
[(s) (make-sprite (sprite-x s) (sprite-y s) (sprite-dx s) (sprite-dy s)
(sprite-image s) (sprite-type s) (sprite-energy s))]
[(s x y) (make-sprite x y (sprite-dx s) (sprite-dy s) (sprite-image s) (sprite-type s) (sprite-energy s))]
[(s x y dx dy) (make-sprite x y dx dy (sprite-image s) (sprite-type s) (sprite-energy s))]
[(s x y dx dy e) (make-sprite x y dx dy (sprite-image s) (sprite-type s) e)]))
(define (go-up j d)
(if (empty? (sprite-up j (lambda (x) #t) d))
(cons (clone-sprite j (sprite-x j) (- (sprite-y j) DELTA))
(remove j d))
d))
(define (go-down j d)
(if (empty? (sprite-down j (lambda (x) #t) d))
(cons (clone-sprite j (sprite-x j) (+ (sprite-y j) DELTA))
(remove j d))
d))
(define (go-left j d)
(if (empty? (sprite-left j (lambda (x) #t) d))
(cons (clone-sprite j (- (sprite-x j) DELTA) (sprite-y j))
(remove j d))
d))
(define (go-right j d)
(if (empty? (sprite-right j (lambda (x) #t) d))
(cons (clone-sprite j (+ (sprite-x j) DELTA) (sprite-y j))
(remove j d))
d))
(define (explosion? s d)
(or (= (sprite-energy s) 0)
(not (empty? (search-sprite (sprite-x s) (sprite-y s) fire? d)))))
(define (energy0? s)
(<= (sprite-energy s) 0))
(define (energy-max? s)
(>= (sprite-energy s) ENERGY-FIRE))
(define (sprite-left s type d)
(search-sprite (- (sprite-x s) DELTA) (sprite-y s) type d))
(define (sprite-right s type d)
(search-sprite (+ (sprite-x s) DELTA) (sprite-y s) type d))
(define (sprite-up s type d)
(search-sprite (sprite-x s) (- (sprite-y s) DELTA) type d))
(define (sprite-down s type d)
(search-sprite (sprite-x s) (+ (sprite-y s) DELTA) type d))
(define (blocked? s d)
(and (not (empty? (sprite-left s (lambda (x) #t) d)))
(not (empty? (sprite-right s (lambda (x) #t) d)))
(not (empty? (sprite-up s (lambda (x) #t) d)))
(not (empty? (sprite-down s (lambda (x) #t) d)))))
(define (make-decor d n image force type energy)
(let ([sprite-random (let ([x (* (quotient (random WIDTH) DELTA) DELTA)]
[y (* (quotient (random HEIGHT) DELTA) DELTA)])
(if (empty? (search-sprite x y (lambda (x) #t) d))
(make-sprite x y 0 0 image type energy)
'()))])
(if (= n 0)
d
(if (or (empty? sprite-random)
(and force (blocked? sprite-random d))) (make-decor d (if force n (- n 1)) image force type energy) (make-decor (cons sprite-random d) (- n 1) image force type energy)))))
(define INITIAL-WORLD
(make-world (make-decor (make-decor (new-robot (new-player BORDER))
50
IMAGE-ROCK #f 'rock 0)
100
IMAGE-BRICK #f 'brick 0)))
(define (consume s)
(make-sprite (sprite-x s) (sprite-y s) (sprite-dx s) (sprite-dy s)
(sprite-image s)
(sprite-type s)
(if (> (sprite-energy s) 0)
(- (sprite-energy s) 1)
0)))
(define (drop-bomb j d)
(cons (make-sprite (sprite-x j) (sprite-y j) 0 0 (first IMAGES-BOMB) 'bomb ENERGY-BOMB) d))
(define (spread-fire s d)
(let ([next (lambda (x y dx dy)
(if (not (empty? (search-sprite x y brick? d)))
(clone-sprite s x y dx dy 0)
(if (not (empty? (search-sprite x y rock? d)))
'()
(clone-sprite s x y dx dy))))])
(filter (lambda (x) (not (empty? x)))
(if (and (> (sprite-dx s) 0)
(> (sprite-dy s) 0)) (list
(consume s)
(next (+ (sprite-x s) DELTA) (sprite-y s) 1 0) (next (- (sprite-x s) DELTA) (sprite-y s) -1 0)
(next (sprite-x s) (+ (sprite-y s) DELTA) 0 1)
(next (sprite-x s) (- (sprite-y s) DELTA) 0 -1))
(cond [(> (sprite-dx s) 0) (list (next (+ (sprite-x s) DELTA) (sprite-y s) (sprite-dx s) 0))]
[(< (sprite-dx s) 0) (list (next (- (sprite-x s) DELTA) (sprite-y s) (sprite-dx s) 0))]
[(> (sprite-dy s) 0) (list (next (sprite-x s) (+ (sprite-y s) DELTA) 0 (sprite-dy s)))]
[(< (sprite-dy s) 0) (list (next (sprite-x s) (- (sprite-y s) DELTA) 0 (sprite-dy s)))])))))
(define (tic-tac-bomb b d)
(if (explosion? b d)
(begin
(make-sprite (sprite-x b) (sprite-y b)
1 1 (image-fire b d)
'fire
ENERGY-FIRE))
(make-sprite (sprite-x b) (sprite-y b) 0 0
(if (equal? (sprite-image b) (first IMAGES-BOMB))
(last IMAGES-BOMB)
(first IMAGES-BOMB))
(sprite-type b)
(- (sprite-energy b) 1))))
(define (bouge-robot d)
(let* ([x (random 100)]
[r (robot d)]
[danger? (lambda (x) (or (bomb? x) (fire? x)))]
[something? (lambda (x) #t)]
[escape (lambda (r d)
(cond [(not (empty? (sprite-left r danger? d))) (go-right r d)]
[(not (empty? (sprite-right r danger? d))) (go-left r d)]
[(not (empty? (sprite-up r danger? d))) (go-down r d)]
[(not (empty? (sprite-down r danger? d))) (go-up r d)]
[(not (empty? (search-sprite (sprite-x r) (sprite-y r) bomb? d)))
(cond [(empty? (sprite-left r something? d)) (go-left r d)]
[(empty? (sprite-right r something? d)) (go-right r d)]
[(empty? (sprite-up r something? d)) (go-up r d)]
[(empty? (sprite-down r something? d)) (go-down r d)]
[else d])]))])
(if (empty? r)
d
(cond
[(or (not (empty? (sprite-left r danger? d)))
(not (empty? (sprite-right r danger? d)))
(not (empty? (search-sprite (sprite-x r) (sprite-y r) bomb? d))))
(if (empty? (sprite-up r something? d))
(go-up r d)
(if (empty? (sprite-down r something? d))
(go-down r d)
(escape r d)))]
[(or (not (empty? (sprite-up r danger? d)))
(not (empty? (sprite-down r danger? d)))
(not (empty? (search-sprite (sprite-x r) (sprite-y r) bomb? d))))
(if (empty? (sprite-left r something? d))
(go-left r d)
(if (empty? (sprite-right r something? d))
(go-right r d)
(escape r d)))]
[(and (> x 0) (<= x 10) (empty? (sprite-up r fire? d))) (go-up r d)]
[(and (> x 10) (<= x 20) (empty? (sprite-down r fire? d))) (go-down r d)]
[(and (> x 20) (<= x 30) (empty? (sprite-left r fire? d))) (go-left r d)]
[(and (> x 30) (<= x 40) (empty? (sprite-right r fire? d))) (go-right r d)]
[(and (> x 40) (<= x 42) (not (blocked? r d))) (drop-bomb r d)]
[else d]))))
(define (tick w)
(letrec ([destruction (lambda (d)
(if (empty? (search-sprite (sprite-x (first d))
(sprite-y (first d))
fire?
(world-decor w)))
(cons (first d) (tic-tac (rest d)))
(tic-tac (rest d))))]
[tic-tac (lambda (d)
(if (empty? (rest d))
d
(cond [(bomb? (first d)) (cons (tic-tac-bomb (first d) d) (tic-tac (rest d)))]
[(fire? (first d)) (if (energy0? (first d))
(tic-tac (rest d))
(if (or (> (abs (sprite-dx (first d))) 0)
(> (abs (sprite-dy (first d))) 0))
(append (spread-fire (consume (first d)) (world-decor w))
(tic-tac (rest d)))
(cons (consume (first d)) (tic-tac (rest d)))))]
[(brick? (first d)) (destruction d)]
[(player? (first d)) (destruction d)]
[(robot? (first d)) (destruction d)]
[else (cons (first d) (tic-tac (rest d)))])))])
(make-world (bouge-robot (tic-tac (world-decor w))))))
(define (render w)
(letrec ([place-sprites (lambda (sprites image)
(if (empty? sprites)
image
(place-image (if (fire? (first sprites))
(image-fire (first sprites)
(world-decor w))
(sprite-image (first sprites)))
(sprite-x (first sprites))
(sprite-y (first sprites))
(place-sprites (rest sprites) image))))])
(place-sprites (world-decor w) IMAGE-BACKGROUND)))
(define (keypress w s)
(let ([j (player (world-decor w))])
(if (empty? j) w
(cond
[(string=? s "up") (make-world (go-up j (world-decor w)))]
[(string=? s "down") (make-world (go-down j (world-decor w)))]
[(string=? s "left") (make-world (go-left j (world-decor w)))]
[(string=? s "right") (make-world (go-right j (world-decor w)))]
[(string=? s " ") (make-world (drop-bomb j (world-decor w)))]
[else w]))))
(big-bang INITIAL-WORLD
(on-tick tick 0.1)
(to-draw render)
(on-key keypress))